AEgis Technologies

  • Unreal Gaming Artist

    Job Locations US-AL-Huntsville
    # of Openings
    Information Technology
  • Overview

    What do you get when you bring together the brightest minds and place them into an exciting, fast-paced environment that fosters intellectual growth and rewards based on impact, not tenure?


    You get one of the best privately held small business headquartered in Huntsville, Alabama, that provides advanced technology and expert consulting services to industries throughout the world. AEgis specializes in modeling & simulation (M&S) and micro/nanoscale technology development. Our core competencies  include simulation software and training simulators; geospatial databases; 3D models; war fighter exercise support; systems engineering and analysis; verification, validation, and accreditation (VV&A); test and evaluation support; Hardware-in-the-Loop (HWIL) and Man-in-the-Loop (MIL) simulation. AEgis' Nanogenesis Division excels in advancing cutting edge micro and nanoscale technologies from concept to deployment with applications ranging from defense to energy to biotechnology.


    Artist (environmental, character, architectural or vehicles) for the Unreal game engine, strong modeling, texturing, technical and creative skills building content for Unreal (UE4 preferred).


    • Under general supervision and/or own initiative, responsible for design, preparation, and creation graphic effects that enhance the multimedia products. This includes narration, 3D animation, sound effects, music, dialogues etc. in their content. They create the content in such a way that there is active participation of the clients, contributors, and feedback of users. They must keep up to date with the latest developments in the media world and incorporate those changes in their medium in order to remain popular among the audience.


    New Employee Success Factors:

    • 30 days - Acclimate to team environment, processes and development role, meaningfully contributing to first development milestone.
    • 60 days - Studying best practices in the industry, setting goals for the next 30 days, meeting with supervisor to gather feedback, building relationships with your colleagues
    • 90 days - Broaden horizons, get more involved in product direction and company events, be more proactive with possible solutions for future development.



    • 2+ years of professional Unreal content development experience, preferably in a team environment.
    • Bachelor's in art-related discipline or related field. Four years of experience can be considered in lieu of a degree.
    • Portfolio of work demonstrating proficiency as an Unreal Artist, with demonstrable art skills
    • Proficiency in Maya, 3ds Max, Photoshop, Z-brush or equivalent
    • Understanding of creating textures and models in varying art styles and working with shaders
    • Familiarity in creating custom rigging for various model types (character, vehicular, etc)
    • Strong team player and highly self-motivated individual with desire / ability to learn as needed.
    • Knowledge and experience with the most current version of Unreal (4) is a plus


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