AEgis Technologies

  • 3D Modeler - Gaming/Simulation

    Job Locations US-FL-Orlando
    # of Openings
    Gamming / Simulation
  • Overview

    What do you get when you bring together the brightest minds and place them into an exciting, fast-paced environment that fosters intellectual growth and rewards based on impact, not tenure?


    You get one of the best privately held small business headquartered in Huntsville, Alabama, that provides advanced technology and expert consulting services to industries throughout the world. AEgis specializes in modeling & simulation (M&S) and micro/nanoscale technology development. Our core competencies  include simulation software and training simulators; geospatial databases; 3D models; war fighter exercise support; systems engineering and analysis; verification, validation, and accreditation (VV&A); test and evaluation support; Hardware-in-the-Loop (HWIL) and Man-in-the-Loop (MIL) simulation. AEgis' Nanogenesis Division excels in advancing cutting edge micro and nanoscale technologies from concept to deployment with applications ranging from defense to energy to biotechnology.


    Aegis Technologies Group is seeking an experienced 3D Modeler to support 3D asset development within a simulation / gaming environment. The modeler will create high detailed 3D models targeting simulation and training industry standard gaming engines. They will process and generate 3D model assets using tools such as Autodesk Maya, Adobe Photoshop, Allegorithmic Substance and other proprietary and commercial software solutions. Candidate should have a minimum of 2 years’ experience developing 3d models for simulation or gaming environments. They are also expected to possess excellent communication, interpersonal, and organizational skills. Candidate’s portfolio should showcase a strong knowledge of the skills listed.


    New Hire Success Factors

    • 30 days - Demonstrate a working knowledge of the AEgis modeling/texturing process. Demonstrate ability to use the required software to an intermediate-advanced level (Maya, Max, and Photoshop). Show progression towards meeting the allotted task time frames.
    • 60 days - Show a steady progress towards meeting or exceeding the set deadlines for each assigned task. Each new task assigned should be completed with less rework and at an increased speed over the previous similar tasks.
    • 90 days - Complete tasks within the allotted time frames. Have minimal (below 10%) rework rate. Must not have repetitive errors of the same type on any tasks (must demonstrate that they have learned from previous errors).



    • Advanced understanding of next generation 3D modeling and texturing concepts.Normal mapping
      • Effective polygon use
      • UV layout
      • Mesh optimization
      • High and low polygon modeling
      • Texel density
      • PBR
    • Familiarity with development for game engines such as Unreal4, VBS3, Unity, Havok, CryEngine, or UDK is highly preferred
    • Superior eye for light, shade, color, and detail in creating texture maps
    • Strong traditional art background and skillset preferred
    • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
    • Ability to quickly match existing styles and techniques to create a cohesive look to the final product
    • Rigging and animation experience is a plus
    • Experience with simulation database generation, including both visual and SAF databases, is also preferred.
    • Ability to obtain a Secret Level Security Clearance is required. Must be US citizen in order to obtain a clearance. 



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